Zomborg Teaser Trailer (UE5 | Stable Diffusion)

Oh Hey Void!

Welcome to the world of Zomborgs, a sci-fi horror script-book that delves into the intriguing realm of the future, where technology, zombies, and corporate cults collide! 🔥 DOWNLOAD EPISODE 1: https://zomborgs.ohheyvoid.com/ 🧟

Embark on an electrifying journey as we bring a slice of Zomborgs to life using cutting-edge technology available to indie creatives. We harnessed the power of Unreal Engine 5 (on a GTX 1070), Metahumans, MOVE.AI, and more to craft our initial animation. Our two-month journey was fueled by learning and troubleshooting, resulting in a project we’re incredibly stoked about.

🛠️ TOOLS & SETTINGS USED 🛠️

+ Unreal Engine 5 (on a GTX 1070)
+ Metahuman Animator w/ i-phone 12-mini
+ Quixel Mixer (For custom Zombie)
+ Move.AI (Experimental 4 Camera MoCap)
+ Stable Diffusion 1.5 (Steps: 12 | DPM++ 2M Karras | CFG 25 | Denoise .3)
+ LifelikeDiffusion Model: https://civitai.com/models/16804?modelVersionId=29682
+ Custom Loras trained with Kohya
+ Midjourney + Ue5 img-input for Girl & Zombie Datasets (0.2 – 0.5 setting)
+ Tweaker Lora (1.0 setting) – https://civitai.com/models/58390/detail-tweaker-lora-lora
+ ControlNet (Lineart-Realistic | Normal Bae | Softedge-Hed)
+ Audio Clips from: Freesound.org | Mixkit.co | Pexels.com (Mixed by Amber)

Process Breakdown: https://news.ohheyvoid.com/2023/09/zomborgs-official-trailer-released-ai.html

👨🏽‍🏫 TUTORIALS THAT GUIDED US 👨🏽‍🏫

This is a collection of tutorials used for this screen test.

Getting Started with Metahuman Animator – @UnrealEngine
A great straight forward way to set up and use Metahuman Animator for face performance. This one came in handy and its from the folks who made the app. Huzzah!

Move AI | Complete Guide to Getting Set Up – @JonathanWinbush
He goes over the I-phone set up. His approach was helpful even though we used to the experimental workflow.

Move AI – Set Up Playlist – @moveai
This is a great playlist for the Move.Ai motion capture process.

3D Animation w/ AI Pass – @promptmuse
This was the general workflow we approached this with but instead of reallusion products we used UE5 & Metahumans. We did not use the multiscreen script for this one – but hope to in the future.

Animation w/ ControlNet Only – @HilarionOfficial
This was a creat tutorial that explained concepts and settings very well. It’s what allowed us to really force our custom Lora onto the characters.